Below are the student-produced final project board and video games from the Williams College Art & CS 107: Creating Games course, Spring 2015.
The students had four weeks of programming experience and four weeks of board game design experience prior to beginning the project. They were then given a total of 40 hours over three calendar weeks to design and implement web-based video games, working in self-selected groups.
The video games are built on codeheart.js, a thin framework for HTML5 Javascript games that exports common Javascript methods through functions and increases cross-browser compatibility. To maximize the learning experience and flexibility, the framework does not include any animation, GUI, or game-specific code.
These games give the best performance and experience under Chrome in Presentation Mode.
The Bowtie of Fathomable Power
by Rori, Diego, and Olivia A puzzle arcade game in which you control gravity. |
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Boxhead
by Rehaan and Sohum Cooperative top-down zombie shooter (clone of another web game) |
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Lumberjackin'
by Carl Split the falling logs until they disappear (clone of an 80's arcade game) |
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Missile Command
by Sarah Defend your cities from incoming nuclear missiles (clone of an 80's arcade game) |
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Seven Students
by Taylor, Justin, Leigh, and Nina Who's murdering the school bullies in the woods? A horror adventure. |
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Wanderlust
by Kar Yern, Dalia, and Winnie A gorgeous puzzle game inspired by Monument Valley |
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Intimate Domain
by Brianna and Madison A cooperate deck-building game about consent, trust, and kinks inspired by Dominion and Consentacle. |
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Syndicate
by Ned A pseudo-cooperative game of crime families inspired by Dead of Winter and Agricola. |