CREATING GAMES · SPRING 2015 · PROF. McGUIRE · WILLIAMS COLLEGE · ART HISTORY AND STUDIO ART · COMPUTER SCIENCE
2015 Final Project Games

Below are the student-produced final project board and video games from the Williams College Art & CS 107: Creating Games course, Spring 2015.

The students had four weeks of programming experience and four weeks of board game design experience prior to beginning the project. They were then given a total of 40 hours over three calendar weeks to design and implement web-based video games, working in self-selected groups.

The video games are built on codeheart.js, a thin framework for HTML5 Javascript games that exports common Javascript methods through functions and increases cross-browser compatibility. To maximize the learning experience and flexibility, the framework does not include any animation, GUI, or game-specific code.

These games give the best performance and experience under Chrome in Presentation Mode.


The Bowtie of Fathomable Power

by Rori, Diego, and Olivia

A puzzle arcade game in which you control gravity.

Boxhead

by Rehaan and Sohum

Cooperative top-down zombie shooter (clone of another web game)

Lumberjackin'

by Carl

Split the falling logs until they disappear (clone of an 80's arcade game)

Missile Command

by Sarah

Defend your cities from incoming nuclear missiles (clone of an 80's arcade game)

Seven Students

by Taylor, Justin, Leigh, and Nina

Who's murdering the school bullies in the woods? A horror adventure.

Wanderlust

by Kar Yern, Dalia, and Winnie

A gorgeous puzzle game inspired by Monument Valley

Intimate Domain

by Brianna and Madison

A cooperate deck-building game about consent, trust, and kinks inspired by Dominion and Consentacle.

Syndicate

by Ned

A pseudo-cooperative game of crime families inspired by Dead of Winter and Agricola.